<aside> 📢

Work in progress

</aside>

Option Beats… Loses to…
⭐ Instant Throw • Blocking
• Mashing/Delay Jab • Reversals
• Instant/Delay Tech (resets to neutral)
• Back Dash Shimmy (-3, loses turn)
• Neutral Jump Shimmy (can potentially AA DP them)
• Forward Jump Escape (can potentially sHK AA them)
• Back Jump Escape (can potentially LVL 3 them)
⭐ Delayed Throw • Blocking
• Reversals • Any Shimmy (how punishable you are depends on how much you delay)
• Delay jab (depending on how much you and the opponent delay)
• Mashing (loses turn)
• Instant/Delay Tech (resets to neutral)
Delayed Jab • Reversals
• ??? • ???
Back Dash Shimmy • Instant/Delay Tech • Mashing/Delay Jab
• Reversals
• Blocking (they can potentially punish on reaction?)
• Any Shimmy (resets to neutral)
• Forward Jump Escape (can potentially crosscut DP them)
⭐ Neutral Jump Shimmy

Can punish faster (but not instant) techs from tall characters. | • Delay Tech (3 or more frames of delay) • Some Reversals | • Some Reversals • Mashing/Delay Jab (they can potentially AA you) • Walk Back Blocking (they can potentially AA you) • Crouch Blocking (they can potentially AA you) • Back Dash Shimmy (you can attempt jMK otherwise loses turn) • Forward Jump Escape (can air to air them, leads to scramble) • Backwards Jump Escape (resets to neutral) | | ⭐ cMK

go into cMK combo on ch or sMP combo on normal hit | • Instant/Delay Tech (0-5f of delay) • Back Dash shimmy | • Mashing • Reversals • Delay Jab (-1 loses turn) • Any Jump (they get air reset, except 5f jumps startups) • Blocking/Walkback (-1 loses turn) | | sMP

go into sMP combo on ch or cLK on normal hit | • Instant/Delay Tech (0-2f of delay) • Any Jumping/Back Dashing • Mashing | • Reversals • Blocking (-1 loses turn) |

<aside> 📢

You can also use any of Ed’s Tick Throw Options when you land a blocked Snatcher.

</aside>

Tick Throw Option (cLP can be used too) Beats… Loses to… *assuming they respond to the tick
⭐ sLP into throw • Blocking
• Delay Jab • Walk Back Shimmy
• Reversals
• Mashing 4/5f moves (will beat mashing if you DR into sLP first)
• Instant/Delay Tech (resets to neutral)
• Neutral Jump Shimmy (can potentially AA DP them?)
• Back Dash Shimmy (Ed is about -8 but is difficult to punish, if DRing into tick throw they can't punish w/ Back Dash)
sLP into Delay Throw • Reversals • Any shimmy
• Delay Jab
• Mashing (ends turn)
• Instant/Delay Tech (resets neutral)
⭐ sLP into Walk Back Shimmy • Reversals
• Delay Tech (2 or more frames of delay) • cMKs/Lows
• Any Jump/Shimmy (resets neutral, leads to scramble, but can potentially AA neutral jump)
sLP into Neutral Jump Shimmy • Slow Delay Tech (8 or more frames of delay)
• Some Reversals • Mashing 4f
• Some Reversals
• Delay jab (you get air reset)
• Any Jump/Shimmy (resets neutral or leads to scramble)
sLP into Back Dash Shimmy • Slow Delay Tech (8 or more frames of delay)
⭐ sLP, cLP, sLP string

Confirm into combo on hit or light block string option on block | • Walking back/Neutral Jump/Back Dash • Mashing • Instant Tech | • Reversals • Blocking/Delay tech (ends turn) | | ⭐ sLP into sMP

Confirm into sMP combo on counter hit or cLK combo on normal hit | • Delayed Tech (Beats 2-8f of delay. If you DR into sLP first then sMP will beat instant tech instead w/ 0-3f of delay) • Back Dash (can lead to cLK combo on normal hit) | • Reversals • Mashing (will beat mashing if you DR into sLP first) • Instant Tech (resets to neutral) • Neutral Jumping (leads to scramble) • Forward Jumping (can potentially AA them?) | | sLP into Staggered Jabs | • Instant/Delay Tech (if DRing into sLP beats 0-5f of delay depending on how much you stagger. Other wise will lost to instant tech but better beat delayed options) | • Mashing 4f • Neutral Jump Shimmy (can potentially AA DP them?) • Back Dash Shimmy (ends turn, leads to scramble) | | Unique Drive Rush Tick Throw Options | | | | DR > sLP into Any Shimmy

Ed gets better shimmy opportunities from tick throw after DR sLP | • Instant/Delay Tech | • Mash/Delay Jab • Reversals | | DR > sLP > cMK

To beat Delay tech with a button using DR you can use cMK | • Delayed Tech | |