<aside> 💡
• These were all tested from DR sLP (+3 ob). DR cLP can work similarly but the followup frame data changes things slightly • These all work the same against a normal blocked sLP against burned out opponents too since you are also +3
</aside>
| DR sLP (blocked) Into… ⬇️ | Beats ⬇️ | Loses To ⬇️ |
|---|---|---|
| Throw |
• Can delay your throw to guard against reversals (esp. reversal supers w/ screen freeze) while still threatening the throw (this can lose to backwalk as well as delayed buttons from opponent)
• If you attempt to throw them in the corner after DR Jab and they forward jump to escape you can use sHK xx KRF to recorner them. Midscreen if they back jump to escape you can use LVL 2 to punish (See Momochi clip), or even cHK (hitting them during their back jump) cancelled into KRF to continue pressure | • mashing • delay buttons • blocking/parrying | • reversals • backdash/jump • delay tech | | Shimmy… | | | | Back dash shimmy | • instant/delay tech | • reversals • mash/delay button (depending on button/delay amount) • backdash/jump | | Back walk shimmy
• If DRCing from cMP this option is much weaker as Ed will be locked in place slightly (as of Elena patch) | • delay teching (w/ 4f or more of delay on characters w/ normal grab ranges) • reversals | • lows/delayed lows • teching (w/ 0-3f of delay) • backdash/jump (they escape the throw) • delay jab/buttons (lose your turn) | | Neutral Jump shimmy | • some reversals • delay tech (≈8f or more of delay) | • some reversals • instant tech (they can AA you) • backdash/jump (leads to scramble) • buttons/delay buttons | | Button… | | | | Delayed/Staggered Jabs
• The standard way to do this is to jab into multiple delayed sLP follow ups confirming into sLP combo or cLK combo on ch.
• A simple way to do a this is to do DR sLP (blocked) and after a slight delay commit to a cLP, sLP string confirming into combo on hit. This essentially functions as a lower reward delayed strike option. | • delayed buttons/tech • backdash/jumps/walkback (depending on how much you delay) • mashing (depending on the button/timing)
| • instant tech (depending on how much you delay) • reversals • mashing (depending on the button/timing)
| | cMP xx stuff
• I have seen high level Eds cancel cMP into L Flicker, DR, KRB, Spark+shoot and even OD Flicker on rare occasion | • backdash/jumps/walkback • teching (w/ 0-4f of delay) • 4f mash (+10 on trade) | • reversals • blocking/delay jab/buttons (depending on timing) | | sMP
• cLK combo if sMP hits, sMP combo if it counter hits | • backdash/jumps • teching/buttons (w/ 0-4f of delay) | • reversals • blocking/delay jab/buttons (depending on timing) | | cMK
• cMK combo if cMK hits counter hit, or sMP/cLK combo on any hit | • delay buttons/teching (beats 3-5f of delay if pressed instantly) • backdash | • reversals • mashing • instant tech (0-2f of delay) • jumps (they are air reset) | | Backwards jLK | | |