<aside> πŸ“’

See the matchup channel on Ed’s discord for matchup information as well

</aside>

Punish Table

Move Punish Option
Sweep (-11 ob) Punish w/ sMK at all ranges
Very poorly spaced sHK (-4 ob) Punish with sLP/cLP > sMP combo
Poorly spaced cMK (-6 ob) Punish w/ cLK. fHP also beats cMK
Power charge All power charge versions can be punished with sMP (pc) > sHP combo except for a very well spaced L Power Charge which is -6 on block.

You can get more optimal punishes with sHP or sHK starters on poorly spaced M and H versions of the move. | | Quick burn (-6 ob) | Punish with sLK or cLK at virtually any range on block | | Poorly spaced M burn knuckle (-3 to -6 ob) Poorly spaced H burn knuckle (-4 to -8 ob) | Both burn knuckles can be made safe and even plus with proper spacing, but punishing poorly spaced ones with sLP makes sense given that you’d use this button to try to take your turn back anyway. |

Terry’s Frame Data

Terry β€” Ultimate Frame Data

Matchup Guide Videos

Pretty sure Ed’s DP is too slow to check Terry’s cMK tc into DR and would need to interrupt with a super (need to test)

Pretty sure Ed’s DP is too slow to check Terry’s cMK tc into DR and would need to interrupt with a super (need to test)

https://www.youtube.com/watch?v=QGaA-tvRX_s

https://www.youtube.com/watch?v=zXeLZ6PXwVI

Safe Jump Table detailing which characters you can safe jump at which knockdowns

βœ… Check mark means you can use any safe jump option freely. β˜‘οΈ Blue checkmark means they can beat certain jump in options under certain conditions.

*Note that +41 knockdowns are less common with the Elena update.

Character +38 +39 +40 +41 +42 Notes (all info here is based on corner safe jumps)
Aki β˜‘οΈ β˜‘οΈ β˜‘οΈ β˜‘οΈ β˜‘οΈ β€’ In order to beat OD Slide w/ your jump in you must use an OS. To do this, do your jHP, press throw just before landing, then press your follow up option (sHK usually). If you don’t do this then Aki’s OD Slide can beat your jHP, but her slide always loses to empty jump throw ofc.
Akuma β˜‘οΈ βœ… β€’ Akuma can beat +41 safe jump options with his 5f L DP (but you can still beat this with an empty jump)
Bison βœ… βœ… βœ… βœ… βœ…
Blanka βœ… βœ… βœ…
Cammy β˜‘οΈ βœ… β€’ Cammy can beat +41 safe jump options with her 5f L DP (it loses to empty jump though)
Chun Li β˜‘οΈ βœ… β€’ Chun can beat +41 safe jump options with her 5f L DP (it loses to empty jumps though)
Dhalsim βœ… βœ… βœ… βœ… βœ…
DJ βœ… βœ…
E. Honda βœ… βœ… βœ… βœ… β˜‘οΈ β€’ Must use jLP when safe jumping E Honda when +42. OD Headbutt beats jHP otherwise.
Ed βœ… βœ… βœ… βœ… βœ…
Elena β˜‘οΈ βœ… β€’ Elena can beat +41 safe jump options with her 5f L DP (it loses to empty jumps though)
Guile β˜‘οΈ βœ… β€’ Guile can beat +41 safe jump options with his 5f L Reversal, but it can whiff in the corner
Jamie β˜‘οΈ βœ… β€’ Jamie can beat +41 safe jump options with his 5f L DP (it loses to empty jumps though)
JP β˜‘οΈ β˜‘οΈ β€’ JP’s OD Amnesia can beat all safe jump attack attempts, however, if he is burned out he can’t beat +41 or +42 jump ins. His amnesia can be baited w/ empty jump however.
Juri β˜‘οΈ βœ… β€’ Juri can beat +41 safe jump options with her 5f L/M DP (but you can still beat this with an empty jump)
Ken β˜‘οΈ βœ… β€’ Ken can beat +41 safe jump options with his 5f L DP (can be baited with empty jumps though)
Kimberly β˜‘οΈ β˜‘οΈ βœ… βœ… β€’ Kim’s OD reversal can beat +40 jump ins. At +38 and +39 it will whiff in the corner
Lily β˜‘οΈ β˜‘οΈ β€’ Lily can beat all safe jump in attempts when she has wind. Without wind only +41 and +42 are totally safe. Her wind reversal be baited with empty jump though on any knockdown though.
Luke β˜‘οΈ βœ… β€’ Luke can beat +41 safe jump options with his 5f L DP (but you can still beat this with an empty jump)
Mai β˜‘οΈ βœ… β€’ Mai can beat +41 safe jump options with her 5f L DP (but you can still beat this with an empty jump)
Manon βœ… βœ… βœ… β€’ Because her LVL 3 has startup, you can jump out after the animation if she tries to use it on your safe jump
Marisa βœ… βœ… βœ… β˜‘οΈ β˜‘οΈ β€’ Marisa's OD Scutum can beat jHP safe jump in attempts at +41 & +42 (you can use jLP to be safe but don’t get a punish)
β€’ For some reason her OD Scutum whiffs when safe jumping at +38, 39, and 40 in the corner. Can always safe jump with jHP her when she is burned out tho.
Rashid βœ… βœ…
Ryu β˜‘οΈ βœ… β€’ Ryu can beat +41 safe jump options with his 5f L DP (but you can still beat this with an empty jump)
Terry β˜‘οΈ βœ… β€’ Terry can beat +41 safe jump options with his 5f L DP (but you can still beat this with an empty jump)
Zangief β˜‘οΈ β˜‘οΈ β˜‘οΈ β˜‘οΈ β˜‘οΈ β€’ Can always safe jump unless he has LVL 3, otherwise to beat that option you’d need to either hold up or back dash on landing or use an anti LVL 3 OS

Personal notes