Table of Contents
Move | Punish Option |
---|---|
Sweep (-11 ob) | Punish w/ sMK at all ranges |
Very poorly spaced sHK (-4 ob) | Punish with sLP/cLP > sMP combo |
Poorly spaced cMK (-6 ob) | Punish w/ cLK. fHP also beats cMK |
Power charge | All power charge versions can be punished with sMP (pc) > sHP combo except for a very well spaced L Power Charge which is -6 on block. |
You can get more optimal punishes with sHP or sHK starters on poorly spaced M and H versions of the move. | | Quick burn (-6 ob) | Punish with sLK or cLK at virtually any range on block | | Poorly spaced M burn knuckle (-3 to -6 ob) Poorly spaced H burn knuckle (-4 to -8 ob) | Both burn knuckles can be made safe and even plus with proper spacing, but punishing poorly spaced ones with sLP makes sense given that you’d use this button to try to take your turn back anyway. |
Pretty sure Ed’s DP is too slow to check Terry’s cMK tc into DR and would need to interrupt with a super (need to test)
https://www.youtube.com/watch?v=QGaA-tvRX_s
https://www.youtube.com/watch?v=zXeLZ6PXwVI
✅ Check mark means you can use any safe jump option freely. ☑️ Blue checkmark means they can beat certain jump in options under certain conditions.
Character | +38 | +39 | +40 | +41 | +42 | Notes (all info here is based on corner safe jumps) |
---|---|---|---|---|---|---|
Aki | ☑️ | ☑️ | ☑️ | ☑️ | ☑️ | • In order to beat OD Slide w/ your jump in you must use an OS. To do this, do your jHP, press throw just before landing, then press your follow up option (sHK usually). If you don’t do this then Aki’s OD Slide can beat your jHP, but her slide loses hard to empty jump throw ofc. |
Akuma | ☑️ | ✅ | • Akuma can beat +41 safe jump options with his 5f L DP (if they know about it, otherwise +41 safe jump still beats OD reversals) | |||
Bison | ✅ | ✅ | ✅ | ✅ | ✅ | |
Blanka | ✅ | ✅ | ✅ | |||
Cammy | ☑️ | ✅ | • Cammy can beat +41 safe jump options with her 5f L DP (if they know about it, otherwise +41 safe jump still beats OD reversals) | |||
Chun Li | ☑️ | ✅ | • Chun can beat +41 safe jump options with her 5f L DP (if they know about it, otherwise +41 safe jump still beats OD reversals) | |||
Dhalsim | ✅ | ✅ | ✅ | ✅ | ✅ | |
DJ | ✅ | ✅ | ||||
E. Honda | ✅ | ✅ | ✅ | ✅ | ☑️ | • Must use jLP when safe jumping E Honda when +42. OD Headbutt beats jHP otherwise. |
Ed | ✅ | ✅ | ✅ | ✅ | ✅ | |
Guile | ☑️ | ✅ | • Guile can beat +41 safe jump options with his 5f L Reversal, but it can whiff in the corner | |||
Jamie | ☑️ | ✅ | • Jamie can beat +41 safe jump options with his 5f L DP (if they know about it, otherwise +41 safe jump still beats OD reversals) | |||
JP | ☑️ | ☑️ | • JP’s OD Amnesia can beat all safe jump in attempts, however, if he is burned out he can’t beat +41 or +42 jump ins. His amnesia can be baited w/ empty jump however. | |||
Juri | ☑️ | ✅ | • Juri can beat +41 safe jump options with her 5f L/M DP | |||
Ken | ☑️ | ✅ | • Ken can beat +41 safe jump options with his 5f L DP (if they know about it, otherwise +41 safe jump still beats OD reversals) | |||
Kimberly | ☑️ | ☑️ | ✅ | ✅ | • Kim’s OD reversal can beat +40 jump ins. At +38 and +39 it will whiff in the corner | |
Lily | ☑️ | ☑️ | • Lily can beat all safe jump in attempts when she has wind. Without wind only +41 and +42 are totally safe. Her wind reversal be baited with empty jump though on any knockdown though. | |||
Luke | ☑️ | ✅ | • Luke can beat +41 safe jump options with his 5f L DP (if they know about it, otherwise +41 safe jump still beats OD reversals) | |||
Manon | ✅ | ✅ | ✅ | • Because her LVL 3 has startup, you can jump out after the animation if she tries to use it on your safe jump | ||
Marisa | ✅ | ✅ | ✅ | ☑️ | ☑️ | • Marisa's OD Scutum can beat both safe jump in attempts at +41 & +42, but whiffs when safe jumping at +38, 39, and 40 in the corner. Can always safe jump her when she is burned out. |
Rashid | ✅ | ✅ | ||||
Ryu | ☑️ | ✅ | • Ryu can beat +41 safe jump options with his 5f L DP (if they know about it, otherwise +41 safe jump still beats OD reversals) | |||
Terry | ☑️ | ✅ | • Terry can beat +41 safe jump options with his 5f L DP (if they know about it, otherwise +41 safe jump still beats OD reversals) | |||
Zangief | ☑️ | ☑️ | ☑️ | ☑️ | ☑️ | • Can always safe jump unless he has LVL 3, otherwise to beat that option you’d need to use an anti LVL 3 OS |